About

The story behind
the work.

Based · USA · Remote12+ Yrs · Motion & 3DCurrently · HiddenLayer
RJ

I'm Ryan Johnson — a motion designer and director who thinks in 3D. Twelve-plus years of turning brands, launches and announcements into things that move.

I came up through gaming and esports during its loudest years — Razer, then GoodGame and Evil Geniuses, then Twitch as it exploded, then Loaded, building work for shroud, DrLupo, CouRage, Cloakzy and CohhCarnage. Stream intros, rebrands, platform-deal announcement films, TwitchCon broadcast packages and the stage they played on. Today I lead digital content at HiddenLayer, doing the same thing for AI security: making hard technical ideas land as clear, cinematic video.

Role
Director of Digital Content
Scope
Concept → 3D → Delivery
Base
USA · Remote
Status
HiddenLayer

How I work.

01

3D-First Motion

Cinema 4D and Octane are home base. Intros, announcement films, launch spots and title sequences built as real scenes — lit, simulated and rendered — then finished in After Effects. When the render is heavy, it goes to the RNDR network.

02

Brand Into Motion — On Screen and On Stage

Taking an identity from static to moving: rebrand intros, stream overlays and broadcast packages, and the physical side too — I co-designed the TwitchCon 2017 Glitch Stage and designed the Stream On set. The screen and the room should feel like one system.

03

Technical + Creative

I shoot, edit, grade and run live production when the job needs it, and I build tools when the workflow needs it — JSON-driven After Effects toolkits, automation scripts, pipeline glue. Solve the problem, then make it repeatable.

Where I've been.

2023 — Present

Director of Digital Content

HiddenLayer

Leading video and motion for an AI security platform — concept, motion design, platform demos, live webinar production, and the custom After Effects tooling that makes it all move faster.

2019 — 2022

Motion Designer

Loaded

In-house motion and 3D at the talent agency behind shroud, DrLupo, CouRage, Cloakzy, CohhCarnage, Sacriel and Skadoodle — rebrands, stream intros, platform-deal announcement films and merch launches, mostly Cinema 4D and Octane.

2015 — 2019

Motion Graphics Designer

Twitch

Joined via the GoodGame / Evil Geniuses acquisition. Broadcast packages, event opens and title sequences — TwitchCon, Twitch Studios shows like Stream On — plus stage and set design for the TwitchCon Glitch Stage and the Stream On set.

2013 — 2014

Community Content

Razer

Community and product content, including the CES 2014 Project Christine teaser — my first fully 3D piece.

What I work with.

Motion & 3D

  • Cinema 4D
  • Octane Render
  • After Effects
  • RNDR Network

Video Production

  • DaVinci Resolve
  • OBS & Live Production
  • Cinematography
  • Sound Design

Technical

  • ExtendScript & JSON Toolkits
  • FFmpeg & CLI Tools
  • Claude Code & Cursor
  • Pipeline Automation

Design

  • Photoshop
  • Brand Systems
  • Broadcast Packages
  • Stage & Set Design
Contact

Let's build something
together.

Whether you have a project in mind or just want to connect, I'd love to hear from you.

© 2026 Ryan JohnsonRyanjohnson.io — Series 2026USA · Remote